Having printf-style functions is very useful. I find myself periodically having to remember how to write variable argument functions, so I decided to just blog about it.
EDIT (4/18/2011): Simple Version That Just Prints
#include <stdarg.h>
void Foo( const char* format, ... )
{
va_list args;
va_start( args, format );
vprintf( format, args );
va_end( args );
}
End Edit
#include <stdarg.h> // or <cstdarg>
// Hide annoying naming differences between Windows and other platforms
#ifdef WIN32
#define my_vsnprintf _vsnprintf
#else
#define my_vsnprintf vsnprintf
#endif
// The function
void Foo( const char* format, ... )
{
// Parse the argument list
va_list args;
va_start( args, format );
// Calculate the final length of the formatted string
int len = my_vsnprintf( 0, 0, format, args );
// Allocate a buffer (including room for null termination)
char* target_string = new char[++len];
// Generate the formatted string
my_vsnprintf( target_string, len, format, args );
/* Do something with the formatted string */
// Clean up
delete [] target_string;
va_end( args );
}
Gotchas
We ran into a problem with vsnprintf() using the Denx Linux distro on a PowerPC processor: vsnprintf( 0, 0, format, args ) would modify the va_list, which would cause a crash on the second call to vsnprintf()… the one that does the actual formatting. The work-around is to make a temporary copy of the va_list when determining the formatted string length:
va_list args_copy;
va_copy( args_copy, args );
int len = my_vsnprintf( 0, 0, format, args );
va_end( args_copy );
After some digging, I finally found out how to create a regex for Sed (stream editor) that will find a line that does NOT contain a particular string. First, I used ‘find’ to list all the *.cpp files in my source tree:
find . -name “*.cpp” -print
Then I piped the files to ‘sed’ via ‘xargs’ (Note: replace the ‘-e’ with ‘-i’ to actually modify the files inline):
find . -name “*.cpp” -print | xargs sed -e ‘/STRING_TO_INGORE/! { d }’
The trick is adding the ‘!’ (exclamation point) after the search expression. Without it, ‘sed’ would think you only want lines with the string, not without it.
This is different than another syntax I’ve seen used: /(?!STRING_TO_IGNORE)/.
Here’s another example. Say you want to replace STRING1 with STRING2 only if the first characters of the line (ignoring white space) are NOT “//”… i.e. skip the string replacement in code comments:
sed -i ‘/^[ \t]*\/\/.*/! { s/STRING1/STRING2/ }’
NOTE: ‘[ \t]*’ means ignore 0 or more spaces or tabs.
A lot of solutions I’ve found for recursively replacing text in files is implemented using shell scripts, perl, php, or some other inconvenient way. Rushi got it right by using the Linux command line. Here it is (slightly modified) from his blog:
find . -name “*.cpp” -print | xargs sed -i ‘s/[find]/[replace]/g’
where “[find]” and “[replace]” are the things you are searching for and substituting.
To search files with multiple file extensions, use:
find . -name “*.cpp” -o -name “*.h” -o -name “*.c” | xargs sed -i ‘s/[find]/[replace]/g’
ADDED 4-13-2009: See comments for other variations.
We got an interesting application crash yesterday with a confusing message similar to this:
Fault bucket 42424242, type 1
Event Name: APPCRASH
Response: None
Cab Id: 0
Problem signature:
P1: MyApp.exe
P2: 1.42.42.42
P3: 598773cf
P4: StackHash_ac62
P5: 0.0.0.0
P6: 00000000
P7: c0000007
P8: 00000000
P9:
P10:
We spent some time wondering if our crypto libraries were the problem (we just made some changes recently), but concluded that was unlikely. So what the heck is the “StackHash” module? Did our trashed stack cause the kernel to think we were a different module? Nope.
The answer is that the Windows executive couldn’t identify the module we were in when the application crashed (it uses the instruction pointer to determine what code was executing). In this case, the kernel simply takes a hash of the stack so at least we might be able to identify if we’ve seen this exact crash before. Here’s the answer summarized by an engineer from Microsoft:
In the OS when I try to get a faulting module name it is possible that there is no module laoded (sic) at that address. For example in this case the EIP was zero. So in those cases where a module is not loaded and it is not also in the unloaded module list, I take a stack hash of the stack so that we can identify this crash from other crashes where also the module is not known.
The title’s kind of a misnomer. This post is really to help me remember how to get a human-readable string from a Windows error code… I’m finally tired of always having to look it up
. However, my current situation revolves around determining why a DLL (or *.so on Linux) failed to load, so that’s why this post it titled the way it is.
I like to disable the annoying default dialog that pops up in Windows when a library fails to load.
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOALIGNMENTFAULTEXCEPT | SEM_NOOPENFILEERRORBOX);
Now, here’s the code to get a user friendly text string:
#ifdef WIN32
LPVOID pStr = 0;
DWORD_PTR args[1] = { (DWORD_PTR)pFilename };
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_ARGUMENT_ARRAY,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&pStr,
0,
(va_list*)args);
/* Do something with the string pStr here */
LocalFree(pStr);
#else
/* Call dlerror() and do something with the string */
#endif
Ok, some posts are clearly just to help me remember how to do things… this is one of them. The Subversion source control system keeps private information in .svn directories. There is one such directory for EVERY directory in your source tree. Here’s how you recursively delete ALL the .svn directories from the current directory in Linux (or Cygwin in Windows).
rm -rf `find . -type d -name .svn`
NOTE: Those are back ticks around the ‘find’ command, not apostrophes. I recommend you just run the ‘find’ command first and verify it is listing the directories you expect.
So here’s a cool feature of GNU’s implementation of libc: you can get a stack backtrace (as an array of strings) dynamically in your code. This can be really useful when trying to determine the code path taken when an error occurs. Most times, it’s faster to just run the code in a debugger and use it to display a backtrace, but there are instances when doing it programmatically is your best option. For example, you could get a backtrace in your application’s exception handler and use it to augment error log messages.
First, you need to include execinfo.h to your code:
#include <execinfo.h>
Next, call the backtrace() function to get an array of void pointers that represents the current stack (the pointers are the return addresses for each stack frame).
void* tracePtrs[100];
int count = backtrace( tracePtrs, 100 );
The backtrace() function returns the number of entries in the array (read the man pages for more info about the array size).
Finally, you need to resolve the function names associated with the pointers. You have 2 options: backtrace_symbols() and backtrace_symbols_fd(). Both of these methods resolve the pointers to strings, but the difference is that backtrace_symbols() allocates the strings on the heap while backtrace_symbols_fd() writes the strings to a file descriptor that you can read. Just keep in mind that backtrace_symbols() won’t work if the heap has been trashed.
Here’s an example using backtrace_symbols():
char** funcNames = backtrace_symbols( tracePtrs, count );
// Print the stack trace
for( int ii = 0; ii < count; ii++ )
printf( "%s\n", funcNames[ii] );
// Free the string pointers
free( funcNames );
NOTE: Make sure you call free() on the array of strings returned from backtrace_symbols().
For more information, here’s a good article from the Linux Journal.
The Windows development environment provided by VisualStudio has some neat tools for detecting memory leaks in code. You simply #define _CRTDBG_MAP_ALLOC before including your headers, and #include <crtdbg.h> as the last header:
#define _CRTDBG_MAP_ALLOC
// Include other header files here
#include <crtdbg.h>
Then, you call _CrtDumpMemoryLeaks() before your application exits. If your program exits at many points, you can alternatively call _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ) at the beginning of you application, which will cause the leaks to also be printed when it exits. The results are printed to the Debug Window and look like the following:
Detected memory leaks!
Dumping objects ->
C:\PROGRAM FILES\VISUAL STUDIO\MyProjects\leaktest\leaktest.cpp(20) :
{18} normal block at 0x00780E80, 64 bytes long.
Data: < > CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD
Object dump complete.
Cool, Huh?! However, some libraries don’t play nice with this, as I explain below.
Debugging C++ templates is difficult. Debugging C++ templates with GDB can be an act of torture for even seasoned GDB users. I like GDB, but there are some tricks you should know when using it to debug templates. In this post, I deal with setting breakpoints.
Breakpoint Basics:
Setting a breakpoint in GDB is supposed to be simple. Here we set a breakpoint at line 50 in file main.cpp:
(gdb) b main.cpp:50
Breakpoint 1 at 0x804937a: file main.cpp, line 50.
We can also use the function name and GDB will attempt to find the correct location for us:
(gdb) b DoSomething
Breakpoint 2 at 0×8049334: file main.cpp, line 150
Simple, right? Just wait…
Breakpoint Gotchas:
GDB’s breakpoint logic is pretty handy for simple projects, but it can break down fast when things get more complicated.
For example, let’s say your application is plugin-driven, with each plugin being a separate library. Now assume each plugin has a Plugin.cpp file under it’s own Source directory. Try to set a breakpoint in the Initialize() method of the Plugin class:
(gdb) b Initialize
Breakpoint 3 at 0×8049717: file main.cpp, line 230
Oops! There is an Initialize() method in main.cpp and GDB thought that’s where we wanted to put it: wrong!

Here’s great diagram of the Direct3D 9.0 graphic pipeline (thanks Amanda for bringing this to my attention). I know DirectX 10 is out, but this diagram serves as a good reference for anyone interested in the nitty-gritty of a 3D graphics pipeline.